Performative Millwork at Alliance Theatre, Realized Through Handcraft and Augmented Reality

Alliance Theatre, in Atlanta
Greg MooneyAlliance Theatre, in Atlanta

The sculptural furniture and objects Brooklyn artist Matthias Pliessnig handcrafted from steam-bent wood had long captured the eye of Trey Trahan, FAIA. In 2015, when his firm, New Orleans–based Trahan Architects, was commissioned to renovate Atlanta’s Alliance Theatre, he seized the opportunity to bring Pliessnig’s sinuous designs into an architectural context.

The design aimed to transform the previously separated balcony and orchestra levels into integrated seating and performance spaces.
Courtesy Trahan ArchitectsThe design aimed to transform the previously separated balcony and orchestra levels into integrated seating and performance spaces.

Not only would the custom-shaped and -positioned slats provide outstanding acoustics inside the theater, but steam-bending the wood would be more efficient than milling it on a lathe, which Trahan knew could be wasteful based on previous work with precision-milled wood. “I was fascinated with how one could go about the process of creating complicated shapes in a more ecological way,” he says.

The challenge here was how to scale the artist’s handcrafted quality to outfit a 650-seat theater. After some iterating, Pliessnig and Trahan’s team derived a technique to use steam to soften hundreds of reclaimed white oak slats, each ½-inch square in section, and then bend them into place around the theater to create a serpentine surface along the theater’s balcony railing and side terraces.

Greg Mooney
Greg Mooney

To achieve Pliessnig’s vision, Trahan collaborated with Plaistow, N.H.–based wood fabricator CW Keller Associates. Working in Rhino, the team devised a model that called for approximately 100,000 linear feet of wood slats placed around the theater. In locations where the acoustics needed a reflective surface, the slats were spaced close together; where absorption was desired, the slats were set further apart. Thanks to the model’s accuracy and precision, CW Keller could specify the placement of each strand to a 1⁄32-inch tolerance.

Fabricating the steam-bent oak panels required a combination of traditional craftsmanship with laser scanning and projection. The augmented reality construction process placed Trahan Architects’ scripted layouts into the real world, ensuring the accuracy of the millwork form and placement.
CW KellerFabricating the steam-bent oak panels required a combination of traditional craftsmanship with laser scanning and projection. The augmented reality construction process placed Trahan Architects’ scripted layouts into the real world, ensuring the accuracy of the millwork form and placement.
CW Keller
CW Keller

CW Keller’s engineers then went to the shop and used the model to laser-project the exact location of each strand onto a wooden jig framework, which in turn was attached to a steel armature. The fabricators used a similar augmented-reality environment to install the completed framework panel in the theater itself. The wood strips are stained a rich, dark brown, enhancing the warmth and ambiance of the interior. “Over time, as audience members touch the surface, it will take on a beautiful patina,” Trahan says.

CW Keller
CW Keller
CW Keller

The result is human-scale, handcrafted millwork made possible with the latest 3D technology, which merges design, sustainable construction, and acoustical performance to challenge the relationship between a theater and its audience. “I want to just hug this thing and touch it,” says juror James Garrett Jr., AIA.

Alliance Theatre’s leadership could not agree more. “The design,” says the Jennings Hertz artistic director Susan V. Booth, “inherently unites each performance’s audience into a fostered and connected community, and provides not [simply] a frame for the work we do, [but moreover] a graceful conduit for the work to land in the heads and hearts of those folks.”

courtesy Trahan Architects

Two people play ping pong on a table that does not exist

Here’s two people playing AR ping pong on a table that doesn’t exist. Powered by ZED Mini and HTC Vive

Embedded video

 

Move away real-life ping pong games – a table and racket is hardly needed anymore to smash those scoreboards.

Developed by Stereolab’s’ ZED Mini and HTC vive, an augmented reality game of table tennis has the internet amazed, and gearing up for a future.

ZED Mini is the world’s first camera mixed-reality camera that uses virtual and augmented reality together. Virtual reality is a totally artificial world created through computer graphics which the user navigates and interacts with like in the real world.

Augmented reality, however, is a scenario like this one, where players can see the virtual table, rackets and balls, but also the real-world room they’re in. And HTC Vive is a headset which, “pulls virtual worlds off your computer screen and into your home”.

 

 

 

 

credits: https://scroll.in/video/931203/watch-two-people-play-ping-pong-on-a-table-that-does-not-exist

Google Arts & Culture Offers ‘Pocket Gallery’ Augmented Reality Museum Featuring Picasso, Van Gogh, & More

After debuting its virtual Pocket Gallery last year with the works of Johannes Vermeer, Google Arts & Culture has released a sequel that brings even more artists into your home via augmented reality.

Available in the Google Arts & Culture app for iOS and Android, “The Art of Color” features 33 famous paintings from around the world organized into wings by color palette, with Pablo Picasso and Vincent Van Gogh among the featured artists.

Images by Tommy Palladino/Next Reality

Like the Vermeer gallery, users can anchor a miniature version of the virtual gallery in their physical environment via ARKit or ARCore.

To access “The Art of Color” feature, first open the app, then click on the camera icon button located at the bottom of the app. The next menu will show you a menu including the Pocket Galley option. Once you click on the Pocket Gallery menu option you’ll be prompted to look find a well-lit surface upon which to place the virtual gallery.

Once that tracking is done, you can then tap on the “Art of Color” icon, located at the bottom of the screen, and download the new feature. When that’s done, just tap the Enter button and you’ll be immersed in a virtual gallery in your real world location. The experience almost becomes a VR experience, except users can still see the real world through the exit doors of the gallery.

Once immersed in the gallery, users can walk around the virtual halls to view works of art more closely or double-tap to transport themselves to various wings of the digital museum. Also, tapping on a painting brings up a card with more information on the piece.

Images by Tommy Palladino/Next Reality

“One of the goals of the Google Arts & Culture team is to find new or unexpected ways to bring people closer to art. From renowned masterpieces to hidden gems, ‘The Art of Color’ brings together artworks like Georgia O’Keeffe’s ‘Red Cannas’ and Amrita Sher-Gil’s ‘Mother India’ or Hokusai’s ‘South Wind, Clear Dawn,’” said Andy Joslin, design lead for Google Arts & Culture, in a blog post.

While Google has begun using augmented reality in many of its existing products, like Google Maps and Google Search, its seems like the Google Arts & Culture team has gone “all in” on AR, so much so that they’ve consolidated all of the AR tools under the Camera tab in the app.

Images by Tommy Palladino/Next Reality

In recent years, the Google Arts & Culture initiative has been best known for its VR experiments, but augmented reality is increasingly front and center for the team, including an Art Projector tool that brings life-sized individual works of art into the user’s personal space.

Outside of its mobile app, the team has also partnered with other organizations to tell their stories in augmented reality. For example, the team assisted CERN in using AR to explore the Big Bang. The Google team also spearheaded the Notable Womenproject, which featured an experience that used AR to digitally insert historically famous women into real currency.

Despite these wide ranging uses, it appears that showing off art in AR through a mobile app is becoming one of Google’s favorite palettes for immersive experimentation. And, until teleportation becomes a thing, it’s the only way to see the world’s most famous works of art in one space.

 

 

 

 

 

credits: https://mobile-ar.reality.news/news/google-arts-culture-offers-pocket-gallery-augmented-reality-museum-featuring-picasso-van-gogh-more-0201565/

HoloLens e Azure per l’ologramma che traduce

Dal palco dell’evento Inspire 2019 organizzato da Microsoft e in scena in questi giorni a Las Vegas, Julia White (Corporate Vice President di Azure) si è rivolta ai presenti in sala descrivendo in giapponese di una nuova tecnologia sviluppata. Julia White, però, non parla la lingua del Sol Levante. Lo ha fatto per lei il suo ologramma, un complesso e dettagliato modello tridimensionale che ne ha replicato fedelmente le fattezze, la voce, i movimenti e persino i vestiti.

HoloLens e Azure per l'ologramma che traduce

Un ologramma per tradurre ciò che diciamo

È il frutto dell’incontro tra la Mixed Reality del visore HoloLens di seconda generazione e gli algoritmi di intelligenza artificiale gestiti sui server cloud dell’infrastruttura Azure. Per il rendering del parlato è stata impiegata la sintesi vocale di un sistema text-to-speech basato su rete neurale. È bene precisare che la conversione da essere umano a ologramma non avviene in tempo reale, ma necessita di uno scan preventivo del corpo nonché della registrazione di quanto far pronunciare allo speaker virtuale. Detto questo, la resa visibile nella demo qui sotto risulta piuttosto convincente.

HoloLens 2, annunciato nei mesi scorsi in occasione del MWC 2019 di Barcellona, è al momento un’esclusiva dell’ambito business. Entro fine anno arriverà anche la Developer Edition, accessibile dagli sviluppatori allo stesso prezzo di 3.500 dollari (o 99 dollari al mese). L’intento di Microsoft è quello di spingere l’evoluzione della Mixed Reality per avere successo laddove la realtà virtuale e quella aumentata hanno parzialmente fallito, arrivando a offrire non solo concept o esercizi di stile, ma prodotti e servizi che possano risultare realmente utili sia per i professionisti sia nel segmento consumer.

 

 

 

 

 

credits: https://www.punto-informatico.it/hololens-azure-ologramma-traduce/

Air NZ unveils Magic Leap One augmented reality board game

Risultati immagini per Air NZ unveils Magic Leap One

 

Players can be virtually splashed by a whale and chat with a hobbit. Credits: Air New Zealand

Air New Zealand is taking tourism promotion to the tabletop with a new augmented reality board game.

The Air New Zealand Fact or Fantasy Game of New Zealand sees players wear Magic Leap One headsets to view and interact with a 3D map of Aotearoa.

Using Magic Leap technology, users can virtually watch the growth of a kauri tree, interact with a rather grumpy hobbit and get splashed by a breaching whale.

The game was on display at the first L.E.A.P conference in Los Angeles this week.

Magic Leap’s technology works by layering digital objects onto the real world so that light enters the eye as it would with a real object. This means users can see detail both up close and from afar.

Air NZ has been working with the creative team at Framestore for the last 18 months to create its board game.

The airline’s Jodi Williams says it’s important Air NZ continues to discover new technologies to improve the customer experience.

“By getting in early and being both a developer and creator, we have been able to test and learn, creating an incredible platform,” she says.

Ms Williams also says the Magic Eye technology may be used to “reframe customers’ perceptions of the physical cabin environment”.

The Air New Zealand Fact or Fantasy Game of New Zealand can be played by four people and is aimed at educating and promoting New Zealand as a destination.

 

 

 

fonte: https://www.newshub.co.nz/home/travel/2018/10/air-nz-unveils-magic-leap-one-augmented-reality-board-game.html