THE ROUND
Technology around you.
The Round, a brand founded by Mirko Compagno and Marco Pesci, is made up of a group of researchers who are experts in information technology and digital technologies. Thanks to its founders, The Round has started, among the first in Italy, to create products – and then services – in Augmented Reality and Virtual Reality since 2009, following the continuous evolution of techniques, methodologies and tools.
Progressively the conformation of the The Round team has expanded including computer experts in different areas: extended reality, Web Development, Augmented Communication, Project Management, Data Analysis and Data Management, Machine Learning, Artificial Intelligence, Training.
The Round has been collaborating for years with important companies engaged in Advanced Research and in the Development of Engineering and Computer Products and Services for the various business areas: Cultural Heritage, Health, Transportation, Industry, Defense, Telecommunications, Aerospace, Education, Agriculture.
Since 2017 The Round has been co-operating with Intech microwaves as their “eXtended Reality” division. Our team has reached extensive expertise in developing integrated online and offline communication strategies, planning and creating events, and training courses for institutions, firms, and professionals. The projects are developed with the specific objective of ensuring companies a significant return on investments and a real enhancement of their image, while also strengthening their activities through advanced communication and technological solutions.
Our Process
Define
Design
Refine
Build
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Branding
Digital
Social
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
Branding
Digital
Social
Ready to Start a Project?
ContactINDUSTRY 4.0
Simple, Fast, Wow.
Business Model & Process
Technology is not enough to transform your organization into a Business 4.0: it is necessary to review the Business Model of the Company, to analyze and direct the Business Processes to become effective in the new ways of working, modify the Communication Processes in order to increase effectiveness along with the attention, loyalty, trust and confidence of Customers, implement orientation and training programs for Personnel. These are the real key factors for the success of innovation.
We analyze, together with you, how to carry out the transition to Industry 4.0 with sustainable costs, safeguarding the previous investments, returning the new investments, increasing the revenues in the shortest possible time. We do this by providing the most suitable technological solutions to achieve these objectives, together with the strategic and operational ones in order to harmonize your business model, organization and processes with the changes taking place.
WE’VE WORKED FOR
COLLABORATIONS
COLLABORATIONS
News on Augmented, Mixed and Virtual Reality
Microsoft Kinect trasforma ogni parete in touch
See on Scoop.it - augmented worldUna nuova applicazione per Kinect permette di trasformare ogni superficie in uno schermo touch. Il Kinect ha rappresentato un grandissimo passo in avanti nel mondo delle console e dei videogame. Il dispositivo,...
PAPERBOY IN REALTÀ VIRTUALE
See on Scoop.it - augmented worldPaperDude VR è stato creato dai ragazzi di Globalcore ed è una versione tridimensionale di PaperBoy creata con l'obiettivo di portare il classico nel magico universo della realtà virtuale.augmented world's...
Libri digitali, Google patteggia con gli editori
See on Scoop.it - digibookIl gran giorno del Patteggiamento è arrivato, dopo sette anni di battaglie, accordi e stop-and-go. Google chiude una disputa giudiziaria durata ben sette anni. È accordo sui libri online fra Google e l’Association of...
EDI Touch: il primo tablet appositamente pensato per la scuola primaria (con pieno supporto alla dislessia)
See on Scoop.it - digibookEDI Touch 1022 ("Patent Pending") è il primo tablet appositamente studiato per un uso scolastico. Il suo formato ricorda le dimensioni dei quaderni che i bambini sono abituati ad usare fin dalle scuole elementari. Inoltre la sua...
Editoria digitale di genere tra mercato, cultura e tecnologia – Paola Ricci
See on Scoop.it - digibook Il 14 dicembre 2012 si è svolta, presso il Centro delle donne di Bologna, una tavola rotonda sui nuovi scenari dell'editoria digitale e quel che questi implicano in termini di nuove possibilità di fruizione/produzione...
I Puffi conquistano il mondo dell’editoria digitale per ragazzi
See on Scoop.it - digibook In esclusiva per l'Italia, per la prima volta in versione ebook – in formato Fixed Layout per Ipad Apple e per Kindle – arrivano i primi sette titoli della serie ''I Puffi'' editi da Nord-Sud Edizioni, un marchio di Adriano...
Editoria digitale a pagamento
See on Scoop.it - digibookI gruppi Caltagirone Editore, Il Sole 24 Ore, La Stampa, Gruppo L'Espresso, Mondadori e Rcs Mediagroup hanno raggiunto un accordo per lanciare il progetto "Edicola Italiana", struttura che avrà il compito di creare e offrire a...
Ebook interattivi: la nuova frontiera del digitale
See on Scoop.it - digibookVi ricordate i tempi in cui ci si siedeva in poltrona con un bel libro fra le mani e, semplicemente, ci s’immergeva nella lettura, lasciando a briglia sciolta la fantasia? Ebbene, quei tempi son cambiati e anche i libri stanno...
Tablet ed editoria digitale nell’era della convergenza
See on Scoop.it - digibookLa convergenza è un fenomeno che caratterizza ed interessa ambiti molto diversi perché tutti condividono il timore di diventare obsoleti e tutti, temendo la concorrenza, si auto-organizzano e cercano di evolvere. La convergenza...