THE ROUND
Technology around you.
The Round, a brand founded by Mirko Compagno and Marco Pesci, is made up of a group of researchers who are experts in information technology and digital technologies. Thanks to its founders, The Round has started, among the first in Italy, to create products – and then services – in Augmented Reality and Virtual Reality since 2009, following the continuous evolution of techniques, methodologies and tools.
Progressively the conformation of the The Round team has expanded including computer experts in different areas: extended reality, Web Development, Augmented Communication, Project Management, Data Analysis and Data Management, Machine Learning, Artificial Intelligence, Training.
The Round has been collaborating for years with important companies engaged in Advanced Research and in the Development of Engineering and Computer Products and Services for the various business areas: Cultural Heritage, Health, Transportation, Industry, Defense, Telecommunications, Aerospace, Education, Agriculture.
Since 2017 The Round has been co-operating with Intech microwaves as their “eXtended Reality” division. Our team has reached extensive expertise in developing integrated online and offline communication strategies, planning and creating events, and training courses for institutions, firms, and professionals. The projects are developed with the specific objective of ensuring companies a significant return on investments and a real enhancement of their image, while also strengthening their activities through advanced communication and technological solutions.
Our Process
Define
Design
Refine
Build
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Branding
Digital
Social
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
Branding
Digital
Social
Ready to Start a Project?
ContactINDUSTRY 4.0
Simple, Fast, Wow.
Business Model & Process
Technology is not enough to transform your organization into a Business 4.0: it is necessary to review the Business Model of the Company, to analyze and direct the Business Processes to become effective in the new ways of working, modify the Communication Processes in order to increase effectiveness along with the attention, loyalty, trust and confidence of Customers, implement orientation and training programs for Personnel. These are the real key factors for the success of innovation.
We analyze, together with you, how to carry out the transition to Industry 4.0 with sustainable costs, safeguarding the previous investments, returning the new investments, increasing the revenues in the shortest possible time. We do this by providing the most suitable technological solutions to achieve these objectives, together with the strategic and operational ones in order to harmonize your business model, organization and processes with the changes taking place.
WE’VE WORKED FOR
COLLABORATIONS
COLLABORATIONS
News on Augmented, Mixed and Virtual Reality
Un progetto italiano candidato al Grand Prix Möbius di Lugano
See on Scoop.it - digibookIl progetto editoriale italiano "Esoponelle Valli di Tridentum" (Zandonai Editore /Gaban Studios) si afferma nel mondo per le suecaratteristiche di innovazione e "crossmedialità".digital publishing's insight:Dopo essersi aggiudicati il...
Wikitude and Optinvent Show True Augmented Reality Glasses Experience
See on Scoop.it - augmented worldWikitude, the world leader in augmented reality solutions has partnered with Optinvent to build the first true augmented reality glasses platform by combining Optinvent’s ORA-S see-through display and Wikitude’s software...
Scuola Digitale: riflessioni per un anno di cambiamento
See on Scoop.it - digibook Il tema dei libri digitali è una parte della questione complessiva del cambiamento necessario nella scuola digitale per attuare le politiche di innovazionedigital publishing's insight:Il tema dei libri digitali, presente nel...
Il Sole rafforza il primato digitale con una crescita a due cifre
See on Scoop.it - digibookLo sviluppo del digitale nei quotidiani italiani sembra sempre di più l'àncora cui agrapparsi in un momento difficilissimo per tutta l'editoria.digital publishing's insight:Lo sviluppo del digitale nei quotidiani italiani sembra...
Editoria: Bologna, ad ‘Artelibro’ le copertine ‘d’effetto’ nell’era ebook
See on Scoop.it - digibook11 settembre 2013 - Insegnare il modo in cui si possono creare copertine d'effetto al tempo degli ebook. digital publishing's insight:Questo l'obiettivo della decima edizione di Artelibro, il Festival del libro d'arte, quest'anno...
Kinect per Windows: SDK 1.8 con nuove feature
See on Scoop.it - augmented worldMicrosoft ha annunciato la disponibilità di una nuova versione del kit di sviluppo che permette di realizzare applicazioni specifiche per Kinect per Windows. Con SDK 1.8, il quarto upgrade in un anno e mezzo, Microsoft...
La Sirenetta al cinema con la realtà aumentata
See on Scoop.it - augmented worldA 14 anni dalla sua uscita originale, La Sirenetta torna ancora nei cinema: solo che questa volta, lo fa in una versione decisamente più "interattiva"; perché il grande classico Disney si...
Basterà uno sguardo per scattare una foto
See on Scoop.it - augmented worldUn laboratorio sudcoreano è riuscito a inserire un elettrodo flessibile e trasparente all'interno di una lente a contatto morbida, aprendo la strada a un futuro in cui le immagini saranno proiettate direttamente nei nostri...
Verso i computer “viventi” dotato di sensi ma con poco senso della privacy
See on Scoop.it - augmented worldLa metafora è elementare, fin troppo. I chip sono il cervello, sensori e touch screen sono il sistema nervoso, le telecamere gli occhi e il microfono le orecchie. Ecco il perceptual computing, l'evoluzione secondo Intel, del...