THE ROUND
Technology around you.
The Round, a brand founded by Mirko Compagno and Marco Pesci, is made up of a group of researchers who are experts in information technology and digital technologies. Thanks to its founders, The Round has started, among the first in Italy, to create products – and then services – in Augmented Reality and Virtual Reality since 2009, following the continuous evolution of techniques, methodologies and tools.
Progressively the conformation of the The Round team has expanded including computer experts in different areas: extended reality, Web Development, Augmented Communication, Project Management, Data Analysis and Data Management, Machine Learning, Artificial Intelligence, Training.
The Round has been collaborating for years with important companies engaged in Advanced Research and in the Development of Engineering and Computer Products and Services for the various business areas: Cultural Heritage, Health, Transportation, Industry, Defense, Telecommunications, Aerospace, Education, Agriculture.
Since 2017 The Round has been co-operating with Intech microwaves as their “eXtended Reality” division. Our team has reached extensive expertise in developing integrated online and offline communication strategies, planning and creating events, and training courses for institutions, firms, and professionals. The projects are developed with the specific objective of ensuring companies a significant return on investments and a real enhancement of their image, while also strengthening their activities through advanced communication and technological solutions.
Our Process
Define
Design
Refine
Build
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Branding
Digital
Social
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
Branding
Digital
Social
Ready to Start a Project?
ContactINDUSTRY 4.0
Simple, Fast, Wow.
Business Model & Process
Technology is not enough to transform your organization into a Business 4.0: it is necessary to review the Business Model of the Company, to analyze and direct the Business Processes to become effective in the new ways of working, modify the Communication Processes in order to increase effectiveness along with the attention, loyalty, trust and confidence of Customers, implement orientation and training programs for Personnel. These are the real key factors for the success of innovation.
We analyze, together with you, how to carry out the transition to Industry 4.0 with sustainable costs, safeguarding the previous investments, returning the new investments, increasing the revenues in the shortest possible time. We do this by providing the most suitable technological solutions to achieve these objectives, together with the strategic and operational ones in order to harmonize your business model, organization and processes with the changes taking place.
WE’VE WORKED FOR
COLLABORATIONS
COLLABORATIONS
News on Augmented, Mixed and Virtual Reality
Spaceglasses promise mobile augmented reality
The startup, Meta, is developing so-called augmented-reality glasses that combine the power of a laptop and smartphone in a pair of stylish specs that map virtual objects into the physical world, controlled by your hands, similar to the movie portrayals of app control...
Microsoft Research uses Kinect to translate between spoken and sign languages in real time
Microsoft’s Kinect is a wonderful piece of technology that seems to know no bounds. Microsoft Research is now using it to bridge the gap between folks who don’t speak the same language, whether they can hear or not. [sz-youtube...
De Kerckhove: “La realtà virtuale è assorbita dentro la realtà aumentata”
Fino a che punto usiamo la tecnologia e oltre quale limite ne diventiamo schiavi? Connessi costantemente, come sta cambiando il nostro ruolo nella realtà fisica, dove i gadget elettronici sono ormai talmente vicini a noi da essere parte integrante del nostro...
CULTURA DIGITALE-Bookcity: i blogger diventano scrittori
See on Scoop.it - digibook CULTURA DIGITALE-Bookcity: i blogger diventano scrittoridigital publishing's insight:Un connubio -quello tra 40k e Paper Project- che trova il suo filo rosso nella passione, comune, per l’editoria a fil di schermo, piccolo, grande,...
Editoria: assegnati i riconoscimenti del premio ‘Nostalgia di futuro’
See on Scoop.it - digibook Editoria: assegnati i riconoscimenti del premio 'Nostalgia di futuro'digital publishing's insight:(ASCA) - Roma, 25 ott - Si e' svolta ieri presso la FIEG la quinta edizione del premio ''Nostalgia di Futuro'', organizzato dall'associazione...
Editoria, al via un progetto tutto digitale. Capofila la Giunti
See on Scoop.it - digibookD@nte: Un progetto innovativo nel campo editorialedigital publishing's insight:Un progetto innovativo nel campo editoriale, per rendere più competitivo un gruppo editoriale storicamente insediato nell’area fiorentina che, grazie ad un...
iPads in Schools: Is This A Good Idea?
See on Scoop.it - digibook See on Scoop.it - Modern Educational Technology and eLearning “ You’ll see more iPads in schools these days; over $1 Billion in sales to school in the last quarter.” John Rudkin's insight:Simplistic...See on...
Vote for GQ for the Digital Magazine Awards’ cover of the year – GQ.com
See on Scoop.it - digibook Vote for GQ for the Digital Magazine Awards' cover of the year GQ.com For GQ's July issue this year, we had only name in mind for the cover: with Wimbledon coming up, it had to be Andy Murray.See on www.gq-magazine.co.uk
Vote for GQ for the Digital Magazine Awards’ cover of the year – GQ.com
See on Scoop.it - digibook Vote for GQ for the Digital Magazine Awards' cover of the year GQ.com For GQ's July issue this year, we had only name in mind for the cover: with Wimbledon coming up, it had to be Andy Murray.See on www.gq-magazine.co.uk