THE ROUND
Technology around you.
The Round, a brand founded by Mirko Compagno and Marco Pesci, is made up of a group of researchers who are experts in information technology and digital technologies. Thanks to its founders, The Round has started, among the first in Italy, to create products – and then services – in Augmented Reality and Virtual Reality since 2009, following the continuous evolution of techniques, methodologies and tools.
Progressively the conformation of the The Round team has expanded including computer experts in different areas: extended reality, Web Development, Augmented Communication, Project Management, Data Analysis and Data Management, Machine Learning, Artificial Intelligence, Training.
The Round has been collaborating for years with important companies engaged in Advanced Research and in the Development of Engineering and Computer Products and Services for the various business areas: Cultural Heritage, Health, Transportation, Industry, Defense, Telecommunications, Aerospace, Education, Agriculture.
Since 2017 The Round has been co-operating with Intech microwaves as their “eXtended Reality” division. Our team has reached extensive expertise in developing integrated online and offline communication strategies, planning and creating events, and training courses for institutions, firms, and professionals. The projects are developed with the specific objective of ensuring companies a significant return on investments and a real enhancement of their image, while also strengthening their activities through advanced communication and technological solutions.
Our Process
Define
Design
Refine
Build
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Branding
Digital
Social
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
Branding
Digital
Social
Ready to Start a Project?
ContactINDUSTRY 4.0
Simple, Fast, Wow.
Business Model & Process
Technology is not enough to transform your organization into a Business 4.0: it is necessary to review the Business Model of the Company, to analyze and direct the Business Processes to become effective in the new ways of working, modify the Communication Processes in order to increase effectiveness along with the attention, loyalty, trust and confidence of Customers, implement orientation and training programs for Personnel. These are the real key factors for the success of innovation.
We analyze, together with you, how to carry out the transition to Industry 4.0 with sustainable costs, safeguarding the previous investments, returning the new investments, increasing the revenues in the shortest possible time. We do this by providing the most suitable technological solutions to achieve these objectives, together with the strategic and operational ones in order to harmonize your business model, organization and processes with the changes taking place.
WE’VE WORKED FOR
COLLABORATIONS
COLLABORATIONS
News on Augmented, Mixed and Virtual Reality
Casco Sony, il futuro dei videogiochi è la realtà virtuale
See on Scoop.it - augmented worldSi chiama Project Morpheus ed è un casco con visore per la realtà virutale che permette di offrire una sensazione di gioco unica. Realizzato principalmente per sparatutto e giochi di pilotaggio ha una risoluzione video di...
Microsoft conferma: stavamo pensando ad un visore a realtà aumentata
See on Scoop.it - augmented worldDurante la GDC 2014, Phil Spencer di Microsoft è stato intervistato dalla stampa in merito ai visori a realtà aumentata. Fra Poject Morpheus e Oculus Rift a contendersi la scena,...
Google Glass: arriva l’app Layar per la realtà aumentata
See on Scoop.it - augmented world Dopo aver innovato su smartphone e tablet lanciando applicazioni dedicate alla realtà aumentata, Layar si getta a capofitto anche su Google Glass.See on www.techgenius.it
Microsoft consegna i primi Kinect per Windows v2
See on Scoop.it - augmented worldMicrosoft ha iniziato le vendite della Xbox One, riscuotendo subito un grandesuccesso con oltre 1 milione di console acquistate. Nello stesso giorno, l’azienda di Redmond ha avviato le consegne dei primi Kinect per...
Shapify.me, la stampa 3D usa Kinect
See on Scoop.it - augmented worldShapify.me è, in un certo senso, l'evoluzione delle attuali "selfie", gli autoscatti che tanto stanno spopolando ultimamente sui social network; solo che permette di stampare in 3D una miniatura di sé...
Evena Eyes-on occhiali a realtà aumentata in campo medico
See on Scoop.it - augmented worldUno dei più grandi dubbi che riguardano i Google Glass è la mancanza di impieghi pratici. In questi giorni però Evena Medical, società che opera in campo medico ha svelato una...
Apple acquista PrimeSense, i co-creatori del Kinect
See on Scoop.it - augmented worldSe ne parlava già in estate, precisamente nel mese di Luglio, ma ora l’affare è andato in porto stando a quando riferisceCalcalist, una fonte israeliana. Apple si è aggiudicata le prestazioni di...
Il notebook che si comanda con la mano
See on Scoop.it - augmented world E' di HP il primo notebook con Leap Motion integrato: si chiama HP Envy 17 Leap Motion Special Edition, e grazie a uno speciale sensore posto sotto la tastiera in grado di tracciare il movimento delle dita, un po' come avviene...
Macchina del tempo virtuale per ritornare indietro alla Bologna dell’età romana
See on Scoop.it - augmented worldnterazione, movimento, narrazione, gioco: dalle origini della realtà virtuale in Archeologia, alle prime applicazioni di realtà aumentata (esempio di progetti che offrivano tour personalizzati, un vestito...