THE ROUND
Technology around you.
The Round, a brand founded by Mirko Compagno and Marco Pesci, is made up of a group of researchers who are experts in information technology and digital technologies. Thanks to its founders, The Round has started, among the first in Italy, to create products – and then services – in Augmented Reality and Virtual Reality since 2009, following the continuous evolution of techniques, methodologies and tools.
Progressively the conformation of the The Round team has expanded including computer experts in different areas: extended reality, Web Development, Augmented Communication, Project Management, Data Analysis and Data Management, Machine Learning, Artificial Intelligence, Training.
The Round has been collaborating for years with important companies engaged in Advanced Research and in the Development of Engineering and Computer Products and Services for the various business areas: Cultural Heritage, Health, Transportation, Industry, Defense, Telecommunications, Aerospace, Education, Agriculture.
Since 2017 The Round has been co-operating with Intech microwaves as their “eXtended Reality” division. Our team has reached extensive expertise in developing integrated online and offline communication strategies, planning and creating events, and training courses for institutions, firms, and professionals. The projects are developed with the specific objective of ensuring companies a significant return on investments and a real enhancement of their image, while also strengthening their activities through advanced communication and technological solutions.
Our Process
Define
Design
Refine
Build
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Branding
Digital
Social
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
Branding
Digital
Social
Ready to Start a Project?
ContactINDUSTRY 4.0
Simple, Fast, Wow.
Business Model & Process
Technology is not enough to transform your organization into a Business 4.0: it is necessary to review the Business Model of the Company, to analyze and direct the Business Processes to become effective in the new ways of working, modify the Communication Processes in order to increase effectiveness along with the attention, loyalty, trust and confidence of Customers, implement orientation and training programs for Personnel. These are the real key factors for the success of innovation.
We analyze, together with you, how to carry out the transition to Industry 4.0 with sustainable costs, safeguarding the previous investments, returning the new investments, increasing the revenues in the shortest possible time. We do this by providing the most suitable technological solutions to achieve these objectives, together with the strategic and operational ones in order to harmonize your business model, organization and processes with the changes taking place.
WE’VE WORKED FOR
COLLABORATIONS
COLLABORATIONS
News on Augmented, Mixed and Virtual Reality
Oculus Rift 2, il virtuale di Facebook
DOPO CHE I NOVELLINI DI OCULUS VR hanno accettato la proposta di acquisizione da parte di Facebook per due miliardi di dollari, e dopo che Microsoft ha brevettato (e si vocifera anche approntato) un proprio casco, è il turno di Sony, il cui prototipo del...
HI-TECH BMW, Toyota introduce Augmented Reality
Heads-up displays with GPS and other refinements which alert drivers to objects in proximity to their vehicle, like the technology featured in the 2011 action film Mission Impossible - Ghost Protocol, may no longer be the stuff of movies only. Source:...
In fase di sviluppo un’interfaccia social per Oculus e Project Morpheus
CEEK è il nome di un'interfaccia grafica con un forte accento sulle interazioni social annunciata questa settimana da Next Galaxy ed EON Reality per Project Morpheus ed Oculus Rift.Si tratta di un'esperienza di realtà virtuale "completamente...
Flying colours: How Epson smart glasses are passing the test for EasyJet
When Google Glass went on sale for the first time to early adopters in the UK for around £1000 last month, a big question mark still hung over its mass market appeal. Though Google hasn't released any initial sales figures yet and it's still technically in beta,...
New holographic waveguide augments reality
A new optical gadget that uses holographic technology looks set to transform wearable, augmented-reality displays. Source: physicsworld.com That is the claim of engineers in the UK, who have developed a device that could be incorporated into a variety of...
Augmented reality to change learning in classrooms
Hyderabad: Have you ever wondered about how well you could have scored in physics, geography or mathematics, if your school had the ability to create visuals to explain the concepts? While e-learning solutions offered some heady way in this, teaching based on...
Innovative Social Media Apps and Virtual Reality Platforms Draw in New Users – Company To Develop New Virtual Reality Platform for Facebook’s Oculus Rift –
Technology sector fueled by evolving social media landscape, company announces significant acuisition: Next Galaxy Corp. (OTC: WILS), Facebook Ink. (NASDAQ: FB), Microsoft Corporation (NASDAQ: MSFT), Sony Corporation (NYSE: SNE) and LinkedIn Corporation (NYSE:...
Realtà aumentata: il percorso espositivo Sferisterio 50 / Esercizi di memoria: Macerata, l’opera, l’estate
Realtà aumentata a Macerata, che trasforma la città in un museo a cielo aperto attraverso un percorso espositivo in cinque tappe. Riflettono le stagioni della struttura teatrale Sferisterio, ma anche della città e delle persone che la...
Aero Glass Offers Aircraft Head-up Display on Wearable Glasses
New AirVenture exhibitor Aero Glass (Hangar A, Booth 1110) is developing an augmented reality environment that will allow pilots to “see” terrain, navigation, ADS-B traffic, weather and airspace constraints on wearable devices such as Google Glass,...