THE ROUND
Technology around you.
The Round, a brand founded by Mirko Compagno and Marco Pesci, is made up of a group of researchers who are experts in information technology and digital technologies. Thanks to its founders, The Round has started, among the first in Italy, to create products – and then services – in Augmented Reality and Virtual Reality since 2009, following the continuous evolution of techniques, methodologies and tools.
Progressively the conformation of the The Round team has expanded including computer experts in different areas: extended reality, Web Development, Augmented Communication, Project Management, Data Analysis and Data Management, Machine Learning, Artificial Intelligence, Training.
The Round has been collaborating for years with important companies engaged in Advanced Research and in the Development of Engineering and Computer Products and Services for the various business areas: Cultural Heritage, Health, Transportation, Industry, Defense, Telecommunications, Aerospace, Education, Agriculture.
Since 2017 The Round has been co-operating with Intech microwaves as their “eXtended Reality” division. Our team has reached extensive expertise in developing integrated online and offline communication strategies, planning and creating events, and training courses for institutions, firms, and professionals. The projects are developed with the specific objective of ensuring companies a significant return on investments and a real enhancement of their image, while also strengthening their activities through advanced communication and technological solutions.
Our Process
Define
Design
Refine
Build
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Branding
Digital
Social
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
Branding
Digital
Social
Ready to Start a Project?
ContactINDUSTRY 4.0
Simple, Fast, Wow.
Business Model & Process
Technology is not enough to transform your organization into a Business 4.0: it is necessary to review the Business Model of the Company, to analyze and direct the Business Processes to become effective in the new ways of working, modify the Communication Processes in order to increase effectiveness along with the attention, loyalty, trust and confidence of Customers, implement orientation and training programs for Personnel. These are the real key factors for the success of innovation.
We analyze, together with you, how to carry out the transition to Industry 4.0 with sustainable costs, safeguarding the previous investments, returning the new investments, increasing the revenues in the shortest possible time. We do this by providing the most suitable technological solutions to achieve these objectives, together with the strategic and operational ones in order to harmonize your business model, organization and processes with the changes taking place.
WE’VE WORKED FOR
COLLABORATIONS
COLLABORATIONS
News on Augmented, Mixed and Virtual Reality
Apple Brings Augmented Reality Outdoors with New Public Art Initiative
Teaming up with the New Museum and six leading visual artists. 1 of 6 APPLE 2 of 6 APPLE 3 of 6 APPLE 4 of 6 APPLE 5 of 6 APPLE 6 of 6 Apple’s customer community program, Today at Apple, is launching a new public art initiative entitled [AR]T. The creative effort aims...
FORM’s Premium Goggles Introduce AR To The Swimming Pool
Since the introduction of devices such as the Fitbit back in 2009 and the Apple Watch in 2014, the smart wearables market has gone from fantasy to reality, offering consumers a brand new, more convenient method for connecting with their digital lives. In 2019, a...
Augmented Reality (AR) In Healthcare Market – Forecasts from 2019 to 2024
AR in the healthcare market is witnessing a big boost with a high expected CAGR of 33.36% and market value expected to rise from US$621.727 million in 2018 to US$3,497.315 million in 2024 Augmented Reality (AR) and Virtual Reality (VR) technologies are gaining...
La realtà aumentata di Morpholio ti arreda casa
Ogni pezzo è realizzato con un livello di dettaglio maniacale: con la realtà aumentata si può esaminarlo e provarlo in un ambiente prima di acquistarlo. Morpholio ha unito le forze con una delle società più avanzate nel campo della realtà aumentata,...
Arriva dal Giappone il fenomeno del consorte olografico
LE REALTÀ AUMENTATA STA PRENDENDO PIEDE IN GIAPPONE ANCHE NELLE RELAZIONI SENTIMENTALI. DOPO GLI HIKIKKOMORI, I MATRIMONI CON OLOGRAMMI Il Giappone ha un rapporto con il virtuale quantomeno inquietante, almeno secondo la cultura prevalente occidentale. Il problema è...
Performative Millwork at Alliance Theatre, Realized Through Handcraft and Augmented Reality
TRAHAN ARCHITECTS TRANSFORMS A HISTORIC VENUE INTO AN INTERACTIVE DESTINATION MADE POSSIBLE THROUGH THE COMBINATION OF ARTISTRY, DESIGN, AND LASERS. Greg MooneyAlliance Theatre, in Atlanta The sculptural furniture and objects Brooklyn artist Matthias...
Two people play ping pong on a table that does not exist
THE BALL AND THE RACKETS EXIST IN AN AUGMENTED REALITY WORLD Here’s two people playing AR ping pong on a table that doesn’t exist. Powered by ZED Mini and HTC Vive Move away real-life ping pong games – a table and racket is hardly needed anymore to smash those...
Google Arts & Culture Offers ‘Pocket Gallery’ Augmented Reality Museum Featuring Picasso, Van Gogh, & More
After debuting its virtual Pocket Gallery last year with the works of Johannes Vermeer, Google Arts & Culture has released a sequel that brings even more artists into your home via augmented reality. Available in the Google Arts & Culture app...
HoloLens e Azure per l’ologramma che traduce
Dal palco dell’evento Inspire 2019 organizzato da Microsoft e in scena in questi giorni a Las Vegas, Julia White (Corporate Vice President di Azure) si è rivolta ai presenti in sala descrivendo in giapponese di una nuova tecnologia sviluppata. Julia White, però, non...