THE ROUND
Technology around you.
The Round, a brand founded by Mirko Compagno and Marco Pesci, is made up of a group of researchers who are experts in information technology and digital technologies. Thanks to its founders, The Round has started, among the first in Italy, to create products – and then services – in Augmented Reality and Virtual Reality since 2009, following the continuous evolution of techniques, methodologies and tools.
Progressively the conformation of the The Round team has expanded including computer experts in different areas: extended reality, Web Development, Augmented Communication, Project Management, Data Analysis and Data Management, Machine Learning, Artificial Intelligence, Training.
The Round has been collaborating for years with important companies engaged in Advanced Research and in the Development of Engineering and Computer Products and Services for the various business areas: Cultural Heritage, Health, Transportation, Industry, Defense, Telecommunications, Aerospace, Education, Agriculture.
Since 2017 The Round has been co-operating with Intech microwaves as their “eXtended Reality” division. Our team has reached extensive expertise in developing integrated online and offline communication strategies, planning and creating events, and training courses for institutions, firms, and professionals. The projects are developed with the specific objective of ensuring companies a significant return on investments and a real enhancement of their image, while also strengthening their activities through advanced communication and technological solutions.
Our Process
Define
Design
Refine
Build
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Branding
Digital
Social
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
Branding
Digital
Social
Ready to Start a Project?
ContactINDUSTRY 4.0
Simple, Fast, Wow.
Business Model & Process
Technology is not enough to transform your organization into a Business 4.0: it is necessary to review the Business Model of the Company, to analyze and direct the Business Processes to become effective in the new ways of working, modify the Communication Processes in order to increase effectiveness along with the attention, loyalty, trust and confidence of Customers, implement orientation and training programs for Personnel. These are the real key factors for the success of innovation.
We analyze, together with you, how to carry out the transition to Industry 4.0 with sustainable costs, safeguarding the previous investments, returning the new investments, increasing the revenues in the shortest possible time. We do this by providing the most suitable technological solutions to achieve these objectives, together with the strategic and operational ones in order to harmonize your business model, organization and processes with the changes taking place.
WE’VE WORKED FOR
COLLABORATIONS
COLLABORATIONS
News on Augmented, Mixed and Virtual Reality
Epson BT-200 review: augmented reality is getting … somewhere
A small robot floated in my vision and asked a simple question: Where would I like to go?His name was Sparky, and he was developed especially for the Epson Moverio BT-200 augmented reality glasses I was wearing by a team of students at Carnegie Mellon’s...
Samsung presenta Milk VR: canale dedicato a video e contenuti in realtà virtuale
Dopo il lancio dei servizi Milk Video e Milk Music durante il corso di quest'anno, Samsung continua ad investire nel suo indossabile per la realtà virtuale presentando anche Milk VR, un canale completamente dedicato a video e contenuti multimediali da...
Hi-tech, ecco i gadget 2015
Il 2015 sarà un anno decisivo per l'industria hi-tech con alcuni nuovi gadget, dagli smartwatch ai visori per la realtà virtuale, che potrebbero decollare o, al contrario, rivelarsi un flop. C'è attesa per l'Apple Watch, per l'Oculus Rift e per...
Holograms, VR to become a reality for consumers in 2015
Whether it’s resurrecting the likes of musical artists such as Michael Jackson or Tupac Shakur, holograms and augmented-reality systems have mostly been relegated to entertainment purposes.H+Technology, too, has capitalized on that potential by developing a...
Samsung’s new Milk VR to round up 360-degree videos for Gear VR
The Korean electronics conglomerate on Tuesday launched Milk VR, a service that will provide free 360-degree videos to anyone using a Gear VR virtual-reality headset, which launched as a limited "Innovator's Edition" earlier this month. The content is expected to...
RideOn, sciare con la realtà aumentata
Nel corso di una normale giornata sulle piste può capitare di separarsi dagli amici o di non capire più bene dove ci si trova se non si conosce bene la zona. RideOn, startup con sede a Tel Aviv, sta realizzando una maschera dotata di realtà...
L’Internet of things si fa strada nelle aziende
La maggior parte delle aziende che ha adottato l’Internet of Things (IoT) stanno già vedendo risultati misurabili nel 2014, quali migliori customer experience, collaborazione, visione e produttività. È il risultato dello studio...
Taxi creates world’s first augmented reality advent calendar for Milka
Milka wished to reimagine their advent calendar packaging in order to tackle the universal insight that children always ask… “How many sleeps until Christmas?” Taxi Studio was briefed to deliver a creative solution, incorporating AR technology, to...
GREER: Google Glass boosts quality control at SC BMW plant
More BMW workers may begin wearing glasses at the vehicle manufacturing facility in Greer – even employees with perfect vision.These glasses deliver images otherwise not seen, along with features normally associated with a smartphone.Source:...