THE ROUND
Technology around you.
The Round, a brand founded by Mirko Compagno and Marco Pesci, is made up of a group of researchers who are experts in information technology and digital technologies. Thanks to its founders, The Round has started, among the first in Italy, to create products – and then services – in Augmented Reality and Virtual Reality since 2009, following the continuous evolution of techniques, methodologies and tools.
Progressively the conformation of the The Round team has expanded including computer experts in different areas: extended reality, Web Development, Augmented Communication, Project Management, Data Analysis and Data Management, Machine Learning, Artificial Intelligence, Training.
The Round has been collaborating for years with important companies engaged in Advanced Research and in the Development of Engineering and Computer Products and Services for the various business areas: Cultural Heritage, Health, Transportation, Industry, Defense, Telecommunications, Aerospace, Education, Agriculture.
Since 2017 The Round has been co-operating with Intech microwaves as their “eXtended Reality” division. Our team has reached extensive expertise in developing integrated online and offline communication strategies, planning and creating events, and training courses for institutions, firms, and professionals. The projects are developed with the specific objective of ensuring companies a significant return on investments and a real enhancement of their image, while also strengthening their activities through advanced communication and technological solutions.
Our Process
Define
Design
Refine
Build
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Branding
Digital
Social
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
Branding
Digital
Social
Ready to Start a Project?
ContactINDUSTRY 4.0
Simple, Fast, Wow.
Business Model & Process
Technology is not enough to transform your organization into a Business 4.0: it is necessary to review the Business Model of the Company, to analyze and direct the Business Processes to become effective in the new ways of working, modify the Communication Processes in order to increase effectiveness along with the attention, loyalty, trust and confidence of Customers, implement orientation and training programs for Personnel. These are the real key factors for the success of innovation.
We analyze, together with you, how to carry out the transition to Industry 4.0 with sustainable costs, safeguarding the previous investments, returning the new investments, increasing the revenues in the shortest possible time. We do this by providing the most suitable technological solutions to achieve these objectives, together with the strategic and operational ones in order to harmonize your business model, organization and processes with the changes taking place.
WE’VE WORKED FOR
COLLABORATIONS
COLLABORATIONS
News on Augmented, Mixed and Virtual Reality
Google Glass: il futuro degli occhiali per la realtà aumentata potrebbe essere nel settore aziendale
Dopo la loro presentazione ufficiale avvenuta alcuni anni fa e l'entusiasmo iniziale dei consumatori che pensavano di trovarsi di fronte a qualcosa di eccezionale, si è assistito nel corso degli anni ad un interesse sempre inferiore nei confronti dei Google...
First Life virtual reality
Hear from Sir David and the team behind this new virtual reality experience, and catch a glimpse of some of Earth’s earliest animals.Sourced through Scoop.it from: www.nhm.ac.ukUsing fossil data provided by the Museum and Samsung Gear VR headsets, David...
Augmented Reality for Enterprise Alliance (AREA) and Electric Power Research Institute (EPRI) to host Augmented Reality in Leading-Edge Utilities Event
The Augmented Reality for Enterprise Alliance (AREA), the only global member-based organization focusing on accelerating Augmented Reality (AR) adoption in enterprise, announced today that the organization is teaming with Electric Power Research Institute (EPRI) and...
Mobile augmented reality market in the US is expected to grow at 99% CAGR to 2019
The Mobile AR Market in the US 2015-2019 research reports has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years.Sourced through Scoop.it from:...
With HoloLens, Microsoft May Just Reinvent Personal Computing
Virtual reality headsets are almost universally viewed as the next big thing. The best known VR company, Oculus VR, which was acquired by Facebook last year, will finally launch its Oculus Rift headset in 2016. Competitors like Sony's Project Morpheus won't be far...
This Augmented Reality Headset Is The Google Glass We All Wanted
While Google Glass is on a temporary hiatus, researchers in the U.K. have developed a new augmented reality headset that just could be the headset that everyone wanted from Google Glass.The device basically clips to the side of the wearer's glasses, and while it is...
In arrivo i nuovi Google Glass?
Che il progetto Google Glass non sia evoluto esattamente nella direzione auspicata dal motore di ricerca non è un segreto. La guida assegnata a Tony Fadell di Nest e il cambio di strategia invocato dal gruppo di Mountain View ne sono la testimonianza concreta....
Love MS Paint? Here’s VR Paint
Microsoft Research Labs, the creators of real-life holodecks and mind-reading stylii alike, have just unveiled their latest augmented reality project, dubbed Semantic Paint. Harnessing the scanning technology of the Kinect, Semantic Paint creates a 3-D scan of the...
Internet delle Cose applicata alle smart cities, nel 2025 varrà 5.200 miliardi di dollari nel mondo
Un nuovo studio McKinsey quantifica l’impatto economico potenziale dell’Internet of Things a livello globale entro una decina d’anni. Applicate solamente all’economia urbana, le soluzioni IoT potrebbero generare un valore di oltre 5.200...