THE ROUND
Technology around you.
The Round, a brand founded by Mirko Compagno and Marco Pesci, is made up of a group of researchers who are experts in information technology and digital technologies. Thanks to its founders, The Round has started, among the first in Italy, to create products – and then services – in Augmented Reality and Virtual Reality since 2009, following the continuous evolution of techniques, methodologies and tools.
Progressively the conformation of the The Round team has expanded including computer experts in different areas: extended reality, Web Development, Augmented Communication, Project Management, Data Analysis and Data Management, Machine Learning, Artificial Intelligence, Training.
The Round has been collaborating for years with important companies engaged in Advanced Research and in the Development of Engineering and Computer Products and Services for the various business areas: Cultural Heritage, Health, Transportation, Industry, Defense, Telecommunications, Aerospace, Education, Agriculture.
Since 2017 The Round has been co-operating with Intech microwaves as their “eXtended Reality” division. Our team has reached extensive expertise in developing integrated online and offline communication strategies, planning and creating events, and training courses for institutions, firms, and professionals. The projects are developed with the specific objective of ensuring companies a significant return on investments and a real enhancement of their image, while also strengthening their activities through advanced communication and technological solutions.
Our Process
Define
Design
Refine
Build
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Branding
Digital
Social
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
Branding
Digital
Social
Ready to Start a Project?
ContactINDUSTRY 4.0
Simple, Fast, Wow.
Business Model & Process
Technology is not enough to transform your organization into a Business 4.0: it is necessary to review the Business Model of the Company, to analyze and direct the Business Processes to become effective in the new ways of working, modify the Communication Processes in order to increase effectiveness along with the attention, loyalty, trust and confidence of Customers, implement orientation and training programs for Personnel. These are the real key factors for the success of innovation.
We analyze, together with you, how to carry out the transition to Industry 4.0 with sustainable costs, safeguarding the previous investments, returning the new investments, increasing the revenues in the shortest possible time. We do this by providing the most suitable technological solutions to achieve these objectives, together with the strategic and operational ones in order to harmonize your business model, organization and processes with the changes taking place.
WE’VE WORKED FOR
COLLABORATIONS
COLLABORATIONS
News on Augmented, Mixed and Virtual Reality
Microsoft, HoloLens non arriva prima di 5 anni
Il CEO di Microsoft Satya Nadella ha affermato ieri che HoloLens, il visore per la realtà aumentata che permette di vedere ologrammi inseriti negli ambienti quotidiani, si è imbarcato in “un viaggio di cinque anni”. Questo significa che,...
Vision VR/AR Summit
Unity Technologies announced Vision Virtual and Augmented Reality Summit, a new conference focusing on the development of Virtual and Augmented Reality -- Unity Technologies announced Vision Virtual and Augmented Reality Summit, a new conference focusing on the...
Unity3D and Vuforia 5: Extended Image Tracking …
Unity3D and Vuforia 5: Extended Image TrackingSourced through Scoop.it from: invirtual01.tumblr.comAugmented Reality Using Unity3D and Vuforia 5: Extended Image Tracking. Extended Image Tracking allows the application to extend the tracking of a regular trackable...
Museums are using virtual reality to preserve the past – before it’s too late
Cultural institutions are steeped in history and tradition, but they are also uniquely placed to take advantage of some of the latest technology. Drones, 3D printing and augmented reality apps are just some of the tools being used to construct “virtual...
Microsoft HoloLens: nuovo video sul suo funzionamento
Microsoft HoloLens è un progetto nato diversi anni fa’ ma solo l’anno scorso si è appresi il suo potenziale, quest’oggi al Worldwide Partner Conference si è potuti dare uno sguardo, attraverso un video demo, delle sue...
Microsoft HoloLens, i dottori next gen imparano con la realtà aumentata
Le potenzialità del visore HoloLens di Microsoft sono ben note agli appassionati di realtà aumentata, grazie alle recenti dimostrazioni a cui abbiamo potuto assistere all'E3 2015 e alla Build 2015, che hanno permesso di dare uno sguardo ravvicinato a...
AR Screen hackathon project
Although the Leap Motion gesture controller has been on the market for several years, it still hasn't caught on with mainstream computer users. However, in recent months, a few developers came up with a clever hack to use the device along with a virtual reality...
Behind the Glasses – Maelstrom VR/AR Walking Demo
Take a look at this "behind the glasses" view of Sean McCracken's new "Maelstrom" VR/AR walking app on the Moverio BT-200. Sourced through Scoop.it from: www.youtube.comThis app allows the user to look around a virtual world (using head tracking), while also...
Microsoft “spinge” la realtà virtuale con mezzo milione di dollari
La casa di Redmond ha pubblicato un bando rivolto al mondo accademico per progetti legati ai visori HoloLens. In palio, cinque premi da centomila dollari e due kit di sviluppo dei dispositivi. Le iscrizioni, riservate esclusivamente agli atenei statunitensi,...