THE ROUND
Technology around you.
The Round, a brand founded by Mirko Compagno and Marco Pesci, is made up of a group of researchers who are experts in information technology and digital technologies. Thanks to its founders, The Round has started, among the first in Italy, to create products – and then services – in Augmented Reality and Virtual Reality since 2009, following the continuous evolution of techniques, methodologies and tools.
Progressively the conformation of the The Round team has expanded including computer experts in different areas: extended reality, Web Development, Augmented Communication, Project Management, Data Analysis and Data Management, Machine Learning, Artificial Intelligence, Training.
The Round has been collaborating for years with important companies engaged in Advanced Research and in the Development of Engineering and Computer Products and Services for the various business areas: Cultural Heritage, Health, Transportation, Industry, Defense, Telecommunications, Aerospace, Education, Agriculture.
Since 2017 The Round has been co-operating with Intech microwaves as their “eXtended Reality” division. Our team has reached extensive expertise in developing integrated online and offline communication strategies, planning and creating events, and training courses for institutions, firms, and professionals. The projects are developed with the specific objective of ensuring companies a significant return on investments and a real enhancement of their image, while also strengthening their activities through advanced communication and technological solutions.
Our Process
Define
Design
Refine
Build
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Branding
Digital
Social
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
services
eXtended Reality
XR encompasses all immersive technologies which expand our real world and combine it with virtual elements. It is a mode of interaction which includes augmented reality, virtual reality and mixed reality.
Augmented Reality
Virtual Reality
Mixed reality
Human-Computer Interaction
A discipline dealing with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them.
UX / UI DESIGN
Multimodal and Natural Interaction
Natural User Interface design
Elearning 4.0
We have been producing e-learning contents for large companies, SMEs and training institutions for 20 years. By the term e-learning 4.0 we mean a new generation of such contents in which some of the enabling technologies of Industry 4.0 such as augmented reality and 3D printing are implemented.
Course Creation
CUSTOM LEARNING MANAGEMENT SYSTEM
Strategy Consulting
Marketing 4.0
Thanks to Marketing 4.0, companies can relate to customers by creating a more emotional connection and by exploiting a multi-channel communication. Corporate blogs, social networks, online sharing platforms emphasize that increasingly direct relationship between offer and request.
Branding
Digital
Social
Ready to Start a Project?
ContactINDUSTRY 4.0
Simple, Fast, Wow.
Business Model & Process
Technology is not enough to transform your organization into a Business 4.0: it is necessary to review the Business Model of the Company, to analyze and direct the Business Processes to become effective in the new ways of working, modify the Communication Processes in order to increase effectiveness along with the attention, loyalty, trust and confidence of Customers, implement orientation and training programs for Personnel. These are the real key factors for the success of innovation.
We analyze, together with you, how to carry out the transition to Industry 4.0 with sustainable costs, safeguarding the previous investments, returning the new investments, increasing the revenues in the shortest possible time. We do this by providing the most suitable technological solutions to achieve these objectives, together with the strategic and operational ones in order to harmonize your business model, organization and processes with the changes taking place.
WE’VE WORKED FOR
COLLABORATIONS
COLLABORATIONS
News on Augmented, Mixed and Virtual Reality
Microsoft al lavoro sulle videochiamate olografiche
Un giorno potremo chattare con le persone avendole dinanzi a noi, seppure come proiezioni olografiche, in stile Star Wars o almeno questo è il progetto, chiamato Room2Room, a cui sta lavorando Microsoft Research.Sourced through Scoop.it from:...
Microsoft al lavoro sulle videochiamate olografiche
Un giorno potremo chattare con le persone avendole dinanzi a noi, seppure come proiezioni olografiche, in stile Star Wars o almeno questo è il progetto, chiamato Room2Room, a cui sta lavorando Microsoft Research.Sourced through Scoop.it from:...
Un ologramma come assistente personale: dal Giappone arriva il Gatebox
Chissà se Mark Zuckerberg sarà interessato: nelle scorse settimane il fondatore e CEO di Facebook aveva spiegato di aver intenzione di sviluppare, entro l'anno, l'equivalente di un maggiordomo-robot o, per usare le sue parole, "un semplice...
HoloLens sulla ISS, come li useranno gli astronauti
Qualche mese fa la NASA aveva annunciato di voler spedire sulla ISS due visori per la realtà aumentata HoloLens. I visori VR sperimentali sono finalmente arrivati e Popular Science ha colto l'occasione per chiedere a Scott Kelly e Mikhail Kornienko - i due...
What Google Sees In Augmented Reality
Mountain View’s annual revenue is around $69 billion at this point. It makes almost all (89 per cent) of that money-mountain from ads. It might like you to think of it as an alphabetic spectrum of moonshot technology bets — whether that’s hacking...
MIT created the smart home app of the future
A researcher at MIT's Fluid Interfaces Lab is looking beyond the Internet of Things. With the Reality Editor app, Valentin Heun proves that all of our smart objects can be linked directly together as we see fit. Currently, the smart thermostat, cameras and other...
Realtà virtuale, aumentata o mista?
L'era della realtà virtuale non è che all'inizio, ma secondo un'analisi diDigi-Capital nel 2020 sarà un business da 150 miliardi di dollari e già oggi è una scommessa in cui credono in molti. Lo fanno Facebook conOculus...
Apple has a new patent for a projector that uses augmented reality
Apple has been granted a patent for a projector that uses augmented reality technology, Patently Apple reports.Sourced through Scoop.it from: uk.businessinsider.com Apple's augmented reality projector includes two key pieces of technology. First of all, it...
Nasa delivers Microsoft Hololens augmented reality headset to the ISS
Astronauts aboard the International Space Station (ISS) will receive augmented reality headsets as part of Nasa's latest resupply mission. Two Microsoft HoloLens devices will be sent as part of Project Sidekick, which aims to explore applications of holographic...