Google Glass: il futuro degli occhiali per la realtà aumentata potrebbe essere nel settore aziendale

Dopo la loro presentazione ufficiale avvenuta alcuni anni fa e l’entusiasmo iniziale dei consumatori che pensavano di trovarsi di fronte a qualcosa di eccezionale, si è assistito nel corso degli anni ad un interesse sempre inferiore nei confronti dei Google Glass da parte dei consumatori, che ha portato il colosso di Mountain View a chiudere il programma Explorer e ripensare dal principio il progetto rispetto agli obiettivi iniziali.

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I nuovi Google Glass sono quindi in lavorazione presso un team dedicato nei laboratori Google X, guidato da Tony Fadell. E in attesa di conferme ufficiali, alcune interessanti indiscrezioni sembrano confermare dettagli sul futuro del progetto che avrebbe preso una strada diversa.

 

Le indiscrezioni arrivano da un documento che mostrerebbe un prodotto misterioso, identificato con il codice FCC ID A4R-GG1, presentato da Google alla Federal Communications Commission, che identificherebbe proprio il prossimo modello di Google Glass.

 

Tra le caratteristiche citate il supporto alle reti Wi-fi, Bluetooth Le, presa USB, batteria ricaricabile e supporto allo streaming video.

In tal senso, la Enterprise Edition dei Google Glass, potrebbe riferirsi ad un modello degli occhiali destinato al mercato aziendale, confermando quindi le voci che vedrebbero Google impegnata a realizzare un prodotto non più pensato per il mercato di massa, ma esclusivamente per aziende e professionisti.

 

Non è una possibilità remota se si considera che i risultati migliori ottenuti dai Google Glass nel corso del programma Explorer sono arrivati proprio dall’adozione nel settore medico, ad esempio durante operazioni chirurgiche e non solo.

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First Life virtual reality

Hear from Sir David and the team behind this new virtual reality experience, and catch a glimpse of some of Earth’s earliest animals.

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Using fossil data provided by the Museum and Samsung Gear VR headsets, David Attenborough’s First Life virtual reality experience accurately reconstructs ancient sea creatures that lived more than 500 million years ago.

The full 15-minute adventure at the Museum immerses visitors in a long-forgotten world, as they explore an ancient seabed where the fantastical-looking Opabinia once dwelt, and follow prehistoric predator Anomalocaris as it swims and hunts for food.

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Augmented Reality for Enterprise Alliance (AREA) and Electric Power Research Institute (EPRI) to host Augmented Reality in Leading-Edge Utilities Event

The Augmented Reality for Enterprise Alliance (AREA), the only global member-based organization focusing on accelerating Augmented Reality (AR) adoption in enterprise, announced today that the organization is teaming with Electric Power Research Institute (EPRI) and IEEE Standards Association to host the AR in Leading-Edge Utilities (ARLU) event.

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The AR for Enterprise Alliance provides organizations with the support they need to assess, plan and manage their enterprise Augmented Reality projects.

Taking place on July 27 and 28, 2015 at the EPRI facility in Charlotte, N.C., ARLU will provide delegates with insights into the opportunities for reduced risk and improved performance through the introduction of AR-assisted workflows in the utilities industry.

 

Focused exclusively on addressing the unique requirements of the utilities industry, ARLU is targeted at IT professionals working in utilities, vendors serving the utilities industry, and providers of AR components, systems and services.

 

Presentations, workshop sessions, and demonstrations provided by participating organizations will highlight best practices and practical approaches for integrating AR-enhanced information visualization components to complement processes and workflows.

 

"Representatives from EPRI, Atheer Labs, Augmate, DAQRI, Design Mill, IEEE and NGRAIN will share lessons learned through the practical application of these technologies to help deepen delegates’ understanding of mission-critical workflows that can benefit most from the introduction of AR-assisted systems," says Christine Perey, AREA Executive Director.

 

"EPRI is bringing together experts to ferret out the obstacles facing the industry and to identify the best approaches to take advantage of this technology," says John Simmins, EPRI Technical Executive and AREA board member. "This meeting will give attendees a better understanding of the technology gaps that exist within the industry and the utilities customer requirements."

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Mobile augmented reality market in the US is expected to grow at 99% CAGR to 2019

The Mobile AR Market in the US 2015-2019 research reports has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years.

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The analysts forecast mobile AR market in the US to grow at a CAGR of 99.3% over the period 2014-2019.

 

AR is an emerging technology that blends digital content with the physical world. It is used to display computer-generated images in a user’s field of vision to provide relevant information about objects in the real world.

 

It allows a user to scan the physical real world environment and provides an enhanced or augmented experience by adding virtual computer-generated information. End-users can make use of this technology through apps developed for mobile devices.

 

This report covers the present scenario and the growth prospects of the mobile AR market in the US for the period 2015-2019. It covers the overall ecosystem of the mobile AR market in the US, which includes AR engine, AR software applications, and AR hardware.

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With HoloLens, Microsoft May Just Reinvent Personal Computing

Virtual reality headsets are almost universally viewed as the next big thing. The best known VR company, Oculus VR, which was acquired by Facebook last year, will finally launch its Oculus Rift headset in 2016. Competitors like Sony’s Project Morpheus won’t be far behind.

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Despite the promise of VR, I’m far more excited about Microsoft’s (NASDAQ:MSFT) HoloLens, an augmented reality headset that projects holograms into the world by tricking the eye. Microsoft has made a big deal about the gaming applications of the HoloLens, showing off Minecraft during the E3 conference, but the device has potential applications far beyond the world of gaming, both for consumers and for businesses.

 

While the first iteration of the HoloLens will almost certainly be both limited and expensive, the technology could very well redefine personal computing.

 

What is it and how does it work?

You can see objects in the world because light that bounces off those objects eventually reaches your eye. Your brain does a bunch of complicated things with this incoming light, ultimately constructing the image that you see in front of you. The HoloLens essentially tricks your brain, sending light into your eye in such a way that the holograms that the device produces appear to exist in the physical world.

Like in the image above, the HoloLens can project a screen onto a wall, for example. As the user walks around, the screen remains in the same place, just as though it were a real, physical monitor. The HoloLens sends light into your eye in just the right way that the screen appears to actually be on the wall.

 

The HoloLens itself is a stand-alone computer. Unlike VR headsets like the Oculus Rift, which require a high-end PC in order to function, the HoloLens has its own CPU, GPU, and what Microsoft calls a holographic processing unit, which is likely responsible for all of the calculations necessary to create the holograms. No firm launch date has been announced for the device, but based on the demos shown at E3, the HoloLens appears to be nearly ready to go.

The first version of the HoloLens is very likely going to be expensive. I wouldn’t be surprised to see a price tag approaching $1,000 for the consumer version. This means that it certainly won’t be a mass-market device in its first iteration. VR headsets won’t be either, because the Oculus Rift requires a $1,000 gaming PC in order to function.

 

The HoloLens is also bulky — it’s not something you would walk around wearing in public. This limits its usefulness, but it’s a problem that will likely be solved with future iterations. You could imagine a future version of the HoloLens being closer in size to a typical pair of glasses, and costing just a few hundred dollars.

On the consumer side, there are plenty of possible applications for the HoloLens, although the first iteration of the device will likely be limited in what it can do. Instead of buying a 60" TV, for example, the HoloLens could allow a user to simply project a TV screen onto the wall, resizing it at will.

 

If a future version of the HoloLens is compact enough, you could imagine someone driving a car receiving directions not from a screen, but through holograms projected onto the road itself. And of course, gaming will likely be a major selling point.

 

On the business side, the obvious application of the HoloLens is visualizing 3D models or designs. But the HoloLens could also be used for things like videoconferencing and meetings. Another possible application could be online retailers allowing HoloLens users to visualize its products as holograms. Imagine being able to visualize a piece of furniture in your home before buying it. The possibilities are endless.

 

Since the HoloLens runs Windows 10, universal applications should run on the device without issue, projected in front of the user, and able to be manipulated. Getting developers on board is going to be the key for Microsoft, as the most compelling applications for the device probably have yet to be dreamed up. Despite the impressiveness of the HoloLens hardware, it will take compelling applications in order to convince consumers and businesses to give it a try.

 

Microsoft may have a revolutionary product on its hands. The last great advance in personal computing was the smartphone, and I’m willing to bet that the next great advance will be the HoloLens, or something like it. It may take a few iterations before the HoloLens becomes a mass-market device, but I think there’s a good chance it ends up being a game changer for Microsoft.

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