With ManiMatch, there’s no need to upload a photo or take a picture, though the app’s augmented reality approach does use your phone’s camera. Launch the app and put your hand in front of the camera and it start scanning to determine your skin tone in order to provide color recommendations. Choose one, and the app paints the color right onto your nails… that is, your nails on the screen.
“Everyone of course has different undertones and contrasts with the colors, so it’s important to be able to try it on,” Madeline Poole, Sally Hansen’s global color ambassador and trend expert, said. “You might try on a shirt. It looks amazing on a rack, but when you try it on, it washes you out, or it doesn’t bring out the color of your eyes or your hair or whatever, so it’s the same kind of concept.”
If you want to go against the grain, you can forgo the app’s suggestions and instead peruse through more than 200 shades. You also have the option to browse the shades based on the Sally
Hansen’s product lines, like gel and fast-drying polishes. Once you’ve chosen a color, you can purchase the product directly in the app.
You can also experiment with shades at the store. Scan the nail-polish barcode, and see the shade come to life on your phone. The app is iPhone only for now but the company says an Android version is scheduled to roll out in the next few months.
The company has plans to continue marketing this new digital space with new shades, content and add-ons. One upcoming feature is the ability to try on nail art. Poole said she’d create designs that will be uploaded to the app and allow users to try them on.
For those with a steady hand, you will also be able to watch nail art tutorial videos so you can DIY at home.
Digital Elite Inc. today announced its new product line of Augmented Reality paper headsets designed for children to open up new possibilities in the future of education. The unique high quality cardboard viewer was deployed to support a number of novel K12 educational applications ranging from the realm of virtual robots that teach physics and geography to a new interactive playbook which helps the development of autistic children.
In a comprehensive scientific study the new viewers have successfully challenged the position of more expensive VR headsets, such as the Samsung/Oculus Gear VR and Zeiss VR One, reaching the highest combined mark for wide field of view, comfort and price/value ratio.
The customizable paper viewers were successfully tested in a number of real-life education scenarios and Apps as well. One example includes, a virtual robot teaching physics and geography that can be deployed in an Augmented Reality (AR) application to break down the final frontier between physical robots and their virtual counterparts.
“Virtual robots are very credible and readily acceptable to our children because of their daily experience with e.g. Transformers and Lego robots.
Our new 3D Augmented Reality robotics solution will extend the classical areas of 360º experiences (such as gaming, music, trade shows and film) to the challenging new domain of virtual education and special care for autism … and most importantly it does so at the price of a piece of cardboard.” says Dr. Barnabas Takacs, founder of Digital Elite.
The virtual robots were first subjected to psychological validation and testing using automatic facial analysis tools before they were hooked up to teach physics to young children acting as their educational companions.
Il CEO di Microsoft Satya Nadella ha affermato ieri che HoloLens, il visore per la realtà aumentata che permette di vedere ologrammi inseriti negli ambienti quotidiani, si è imbarcato in “un viaggio di cinque anni”. Questo significa che, nonostante l’arrivo della versione per sviluppatori e aziende sia sempre previsto entro il 2016, quella consumer, ovviamente la più attesa, si farà attendere ancora per qualche tempo.
Alla base di questa scelta sembrerebbe esserci la volontà di Microsoft di non commettere gli stessi errori di Google con i Glass: meglio aspettare e consegnare al pubblico un prodotto ultimato e definitivo, che continuare a lanciare versioni ancora da perfezionare. E sembra che a Redmond possano permettersi tali tempistiche, dato che non sembrano sentire il fiato della concorrenza sul collo: Magic Leap dell’omonima startup nata in Florida e entrata nell’orbita di Google, non debutterà comunque prima del 2017.
Unity Technologies announced Vision Virtual and Augmented Reality Summit, a new conference focusing on the development of Virtual and Augmented Reality — Unity Technologies announced Vision Virtual and Augmented Reality Summit, a new conference focusing on the development of Virtual and Augmented Reality products across industries with the mission of bringing together artists, engineers, programmers, designers, musicians, directors and producers, hardware manufacturers, researchers and other innovators from around the world to meet, discuss, and explore the potential of these emerging platforms. The event will take place at the Loews Hotel in Hollywood from February 10-11, 2016.
The rapid advancement of virtual and augmented reality technologies is opening incredible new pathways for people to interact with digital creations.
New commercial, entertainment, and educational experiences using VR and AR will be as transformative as the jump from television to the Internet.
The Vision Conference will be a developer driven event focused on exploring the new opportunities, thought-provoking challenges, and extraordinary potential presented by current and future VR and AR technology.
Unity Technologies will be joined at Vision Summit by the industry’s most important contributors to the spheres of Virtual and Augmented Reality hardware and software development such as Oculus, Qualcomm Connected Experiences Inc., Sony Computer Entertainment, and Valve where they will demonstrate their technologies.
Vision Summit will feature talks and panels aimed to extend knowledge and create discussion on a wide range of topics including conceptual and practical design, technology deep dives, and new challenges facing developers such as interface design and implementation and creating full immersion through presence.
Augmented Reality Using Unity3D and Vuforia 5: Extended Image Tracking. Extended Image Tracking allows the application to extend the tracking of a regular trackable image.